{Traveling to space is about to get a great deal more easy

SPACEVR RAISES $1.25 MILLION

The business has just declared that they have raised a considerable sum of seed financing led by a $1 million investment from Shanda Group together with another $250,000 from Skywood Capital. The investments will be used to quicken the continued development and launch of SpaceVR’s Overview 1, what they're saying will function as the world’s very first virtual reality camera satellite.
SpaceVR is based in the centre of San Francisco’s appearing nano-satellite industry. The startup is looking to take advantage of the latest in satellite technology that is miniaturized to create breath-taking and immersive space travel experiences that can be seen on all present virtual reality apparatus. SpaceVR’s state-of-the-art satellites, called Overview 1, will give users incredible panoramic views of Earth from space and enable them to experience the really first 360-degree video content from Low Earth Orbit. CEO Ryan Holmes and SpaceVR Creator will be introducing Overview 1 during his keynote notes.
Their Overview 1 satellite and SpaceVR lets you experience space in 360 virtual reality.
Their Overview 1 satellite and SpaceVR enables you to experience space in 360 virtual reality.
“At the root of every major issue – climate change, awful education systems, war, poverty – there is an error in view that these things do we are affected by ’t, that these matters are different. We constructed Overview 1 to alter this. A new perspective will be provided by opening up space tourism for everyone in how we see our world and how information is processed by us. Astronauts that have had the opportunity to journey to outer space and experience Earth beyond its borders share this view and it has inspired them to champion a better way. We consider that this can be the greatest priority for mankind right now,” explained Holmes.
The Overview 1 micro-satellite.
The Overview 1 micro-satellite.
The VR satellites offer users an unprecedented view of space, and the planet Earth that has only been accessible to a handful of astronauts that are lucky. Currently the strategy would be to launch a fleet of Earth-bound Overview 1 satellites, though the firm expects to expand much beyond our planet and send their cameras throughout the solar system.
After now and the successful backing in their Kickstarter campaign this first round of investments, SpaceVR is on track to have their first demonstration Overview 1 satellite launched and functional as soon as early 2017. The firm will even be focusing on content delivery and distribution channels for their 3D orbital experiences while the satellite and the essential earth communication systems continue to be developed. Finding the ideal outlet is a vital measure although I ca’t envision the firm may have much difficulty finding interest.
You are able to see the SpaceVR Kickstarter video here:

While the initial strategy for SpaceVR and the Overview1 was to develop a camera to capture the experience aboard the International Space Station, they shifted directions and determined to develop their small sovereign satellites instead. By having satellites which they command, SpaceVR wo’t be dependent on the astronauts, that have limited time available, on the ISS for catching new footage, but instead they're able to simply do it themselves. SpaceVR is working on the development of Overview 1 with NanoRacks, a company that specializes in helping new businesses establish and develop space technology capable of being deployed from your ISS. You can find out more about SpaceVR, and join to pre order a year’s worth of VR content (for just 35 dollars!) on their website. Discuss further in the SpaceVR forum over at 3DPB.com.

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If you want to go to space, you either need a Donald Trump-sized bundle or the kind of patience only the Dalai Lama can relate to. A new company called SpaceVR wants to change all that, and if it's successful you'll only want $10 and a VR headset to orbit the Earth.

The business started a Kickstarter to make this occur. The strategy will be to send a miniature 12-camera rig that shoots at three-dimensional, 360-degree video to the International Space Station aboard a resupply mission. New virtual reality footage will be available every week, but will only be accessible with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it is like Netflix, except you really get to head to space." "It is LIKE NETFLIX, EXCEPT YOU CAN HEAD TO SPACE."

(In the space sector, planes which make parabolic flights are lovingly called "vomit comets." as soon as I told SpaceVR CEO Ryan Holmes that pairing that type experience with the occasionally dizzying side effects of VR seemed tenuous, he joked, "you will simply have to throw up before you go.")



You can get a year-long subscription to SpaceVR front up by giving $250, which also grants you early access to the content. Other donation compensations contain things like 3D models and files a Google Cardboard headset, of the camera, and there are amounts where you can sponsor a classroom or entire school's worth of accessibility to SpaceVR.

The first footage will be recorded in the Space Station's Cupola Observatory, a bulbous compartment with seven windows offering dizzying views of the Earth that is spinning below. They'll have the camera moves to different areas around the ISS once SpaceVR gets a few recording sessions out of the way.

Eventually the aim is to live stream the virtual reality experience, but the difficulty right now is bandwidth — specifically, the link to the Earth of the ISS. Companies with gear on board only have use of half of that, although the space station can send data to Earth at 300 megabits per second. But DeSouza says they will be requesting more. SpaceVR would want access to around 60 megabits per second to do high quality live streaming virtual reality from the space station, DeSouza says.

Manner down the road DeSouza and Holmes picture click here quite a few other options for his or her virtual reality experiences, like joining astronauts or riding in the spacecraft with them as they reenter the atmosphere of the Earth's. But that all will have to wait until the first footage has been sent back and everything seems fine. "We are so dead-focused on 'just get it done' that the entire storytelling aspect is something we're going to need to look at afterwards," Holmes says.

I've heard enough about the strong beauty of rocket launches to understand there's no substitute for being there. But virtual reality was undoubtedly the next best thing.

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